BlankLayer = function()
{
	Shape.call(this);
	
	this.getGraphics().beginFill( "#000000",1);
	this.getGraphics().drawRect(0,0,GameSetting.SCENE_WIDTH , GameSetting.SCENE_HEIGHT );
	this.getGraphics().endFill();
};
FLASH.extend( BlankLayer , Shape);
//BlankLayer.prototype = new Shape();
//BlankLayer.prototype.constructor = BlankLayer ;